![]() ![]() Most guides seem to recomend just melee heroes, because of how powerful having full army resurgence (autobattle city) from turn 1 is. For relevant races, two genders variations have been recorded for narration. \\\ Not too important because the range 9 racial "artilllery" vehicles are more hero suitable in most cases. Campaign Commander Customization Race and Secret tech are fixed in campaign scenarios but as a first in any Age of Wonders game, you are able to customize your commander’s personal perks and appearance for gameplay variation and added immersion. ![]() Units of other factions also may command their armies. Interestingly, an army commander can be any unit in the game - the simplest infantry, a flying unit or a tank. What are your favorite build orders when it comes to colonies Usually I aim to have at least 4 colonies, each dedicated to their own type of production, and the order in which I build them tends to be something like. Voidtech is also good for having the best flying unit in the game to use as your 5 other units in the hero's army. Each army in the game can consist of up to 6 divisions of troops - one unit acting as a leader and five accompanying troops. If you want to be technical, Promethean and Voidtech is the only Secret Tech with hero-pilotable vehicles for you to "transition" to. I think the only tier 2 vehicle "equal" to the imperial APC is the syndicate hoverbike, which is the only one that really lets a hero 1v3 or 1v4 most marauder guards. I just posted my Beginner's Guide to Perks + Customizing Commanders in Age of Wonders: Planetfall on youtube: In this week’s video, I discuss all the perks that you can choose from when you customize a commander. Complete Vrascals elixir in the first Oathbound mission without asking your scientists for help. Age of Wonders: Planetfall > General Discussions > Topic Details. It is enough to capture capital and kill leader, there is no need to capture all colonies. ![]() I think 99% of the time, you will be using it with the Imperial APC, so synergy hardly matters for the charather - some of the (tier 2 vehicles) are good but NOT as a starting pick - they require very little research to get, and you can just throw them onto a hero for a tiny cost on like turn 12. Until they get nerfed a good strategy would probably be to play Promethian Oathbound with the Purifier suit for your commander. I like Dvar best for Snipers for the stagger immunity that doesn't require a mod slotįor Piloting. I like Synthesis best for Soldier just because the Hasher SMG is so godly. ![]()
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